אתה יכול לנסות דבר כזה
BOOL PlayThisSound(LPCTSTR lpSoundFileName) { HISTANCE hMM = LoadLibarary("WINMM.DLL"); if(!hMM) { return FALSE; } typedef BOOL (WINAPI *MMFn)(LPCSTR, HMODULE, DWORD); MMFn fnMM = (MMFn)GetProcAddress(hMM, "PlaySoundA"); if(!fnMM) { return FALSE; } if(!fnMM(lpSoundFileName, NULL, SND_ASYNC | SND_FILENAME); { return FALSE; } return TRUE; }