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The ultimate utopian race- GOD(God Of Destruction) Race: +30% Income +25% Science Maximum Access to All Spells +55% Magic Effectiveness +55% Thievery Effectiveness +1 Happiness Level -50% Construction Cost $300 Thieves -30% Training Time -35% Combat Losses -30% Military Costs -30% Construction Time +50% Birth Rate -40% Military Maintenance +10% Max Population +20% Combat Gains +5% Enemy Losses -20% Attack Time +45% Elite Training Immune to Enemy Forts No Food Needed No Offensive Combat Losses Spreads The Plague Immune to The Plague WAR: +10% Military Strength ------------------------------- 7/6 Elites Personality: ~5% monthly interest on gold in your coffers Protection of 25% of your gold from theft and destruction Immunity to all Income Penalties (Riots, Plagues, etc.) All lands generate 3 bushels of food per acre daily 50% Lower Honor losses 20% faster military training, building construction, exploring, and scientific research Immune to the Plague +10% Gains when attacking the Undead +1 Stealth per Hour Access to all thievery operations, including three unique to Rogues (Assassinate Wizards, Torch Farms, Propaganda) Enhanced version of Night Strike Op +1 Mana per Hour All Guilds are twice as effective Double Bonuses from Honor 30% Higher Honor gains in combat 50% Cheaper Mercenaries 1 Mercenary per 4 loyal troops (normally 5) Pay only 50% of normal military upkeep expenses Access to the Conquest Attack during HOSTILE relations Conquest attacks gain additional land One additional General Large randomness in all attacks.
The ultimate utopian race- GOD(God Of Destruction) Race: +30% Income +25% Science Maximum Access to All Spells +55% Magic Effectiveness +55% Thievery Effectiveness +1 Happiness Level -50% Construction Cost $300 Thieves -30% Training Time -35% Combat Losses -30% Military Costs -30% Construction Time +50% Birth Rate -40% Military Maintenance +10% Max Population +20% Combat Gains +5% Enemy Losses -20% Attack Time +45% Elite Training Immune to Enemy Forts No Food Needed No Offensive Combat Losses Spreads The Plague Immune to The Plague WAR: +10% Military Strength ------------------------------- 7/6 Elites Personality: ~5% monthly interest on gold in your coffers Protection of 25% of your gold from theft and destruction Immunity to all Income Penalties (Riots, Plagues, etc.) All lands generate 3 bushels of food per acre daily 50% Lower Honor losses 20% faster military training, building construction, exploring, and scientific research Immune to the Plague +10% Gains when attacking the Undead +1 Stealth per Hour Access to all thievery operations, including three unique to Rogues (Assassinate Wizards, Torch Farms, Propaganda) Enhanced version of Night Strike Op +1 Mana per Hour All Guilds are twice as effective Double Bonuses from Honor 30% Higher Honor gains in combat 50% Cheaper Mercenaries 1 Mercenary per 4 loyal troops (normally 5) Pay only 50% of normal military upkeep expenses Access to the Conquest Attack during HOSTILE relations Conquest attacks gain additional land One additional General Large randomness in all attacks.